Cyberscape
Narrative
S.R.F. is the worlds leading manufacturer of technology and was voted the most corporate workplace award in business magazine! You have been hired to eliminate a virus that has infected the companies mainframe. Using advanced tools and very safe digital transerfance technology, you will be entering the mainframe and dealing with the virus directly. Good luck engineers
Greetings, Engineers! Congratulations on joining S.R.F, the world-leading manufacturer of technology and innovation!
Our mission isn’t just creating the future; it also includes upgrading it, and occasionally rebooting it.
Puzzle Solutions
For the majority of Cyberscapes puzzles, the goal is to get data bits to travel from their emitters into receivers Once a receiver has received a data bit, it will show a happy face.
Data bits are green bullet like projectiles that fly in a straight line. Emitters are blocks with a spinning orange face, the orange face is were the data bits come out Receivers are the blue faces on blocks, good things happen when a data bit hits these.
SRF Mainframe room
This here is our mainframe– or rather, it was our mainframe. It contains every bit of research since the company’s creation.
This room does not have any puzzles, players just need to find and put on a headset to continue to the first puzzle.
There are a lot of fun world building details and easter eggs in this room, so it is worth spending some time in.
Virtual intro
This is the most difficult puzzle in the game so far. After the introduction to the mainframe by the SRF president, players must figure out how to press the button
Tower 1
Players are presented with 4 puzzles in this room related to using the Cyber tool on their right arm to print and delete blocks.
In one of the puzzles, the data bit will fire down at the receiver, but is blocked by a block and an infected receiver. Deleting the block, and holding a delete beam on the receiver will allow the data bit to comlete the circuit.
in the rest of the puzzles, multiple data bits are fired at receivers but virus blocks are in the way, causing the rest of the data bits to be destroyed. the solution is to print blocks to prevent the virus blocks from getting hit by data bits. once all the receivers are happy, the portal to the next tower will open
Tower 2
Players are presented with 4 more receivers but only one emitter. They will find 3 reflector blocks around playspace.
Players must use the reflector blocks to get the data bit to each receiver. the last receiver (the one in the middle of the playspace) requires 4 bounces of the data bit. this is best acheived by setting up the first 3 bounces, firing the data bit, and when the first bounce occurs, grabbing that first reflector and placing it into the last bounce position.
Tower 3
*This is it — the antivirus module. Once it’s powered it should obliterate the virus from the system. You’ve got this! *
This room has multiple emitters with only 2 receivers, and a new type of block with an emitter on one side and 2 receivers on opposite sides (AND blocks).
The first step is to power up the generators behind the turret in the middle of the room, once powered up, the turret can be used to delete virus blocks.
After powering up the turret, virus blocks will drop from the sky and infected blocks will start attacking players. These infected blocks will become usable AND blocks.
The next step is to direct a data bit into the receiver opposite of the first one, This will require moving the emitters on the yellow track, and placing the AND blocks to combine the data bits into the final emitter.
After a data bit successfully enters the emitter, infected blocks and virus blocks will begin spawning around the playspace, players will work together to delete these so they can hit the emitter 4 more times to fully charge the anti-virus module.
Data Core Gate
This level is optional and can be added to a Normal mode run through the operator menu, It is automatically added in Hard mode
You should be able to get to the Central Data Core through those doors. Good luck!
Players start out with only 2 reflector blocks and no printable blocks available. They must use what they have to trigger virus blocks to infect regular and reflector blocks that are behind glass on either side of them.
once all the reflector blocks and regular blocks have been infected and deleted, there will be a clear path for data bits to travel to receiver on the door
Data Core Boss Fight
Turns out the virus is aware of you and doesn’t like you. Good luck.
Players must first get past the Virus shield that is being powered by the data pillars, red data bits are being fired into the towers and must be blocked to drop the shield.
when the shield is down, players can use their delete beam to damage the virus, the virus will drop power up cartridges that will power up player multitools when picked up.
The tentacles around the data tower will be covered in virus blocks that must be destroyed by the newly powered up cyber tools.
After all tentacles are destroyed, the shield will go down again, allowing players to finish off the virus
Hardmode Changes
Subject to Change
Persistant
- Delete beam can overheat if held too long
- Delete beam does less damage
Tower 1
- None
Tower 2
- None
Tower 3
- virus blocks spawn more frequently.
Data Core Gate
- This level active by default in Hard mode.
Data Core Boss Fight
- Delete beams do less damage
-
Tentacles fire mega beams more often
Cyberscape Keyboard Shortcuts
The keyboard is used from the server computer to control several in-game functions. There are some keyboard commands that apply to every level in the game, as a host a level-specific commands.
General Commands
Home - toggles the UI, hiding everything on screen.
Y - toggles ‘spectator mode’, allowing the camera to fly around and observe the game. The server computer starts in this mode automatically.
W, A, S, D, Q, E - when in ‘spectator mode’, this freely moves and re-orientates the camera position
0 - warps all players to the lobby
1 - warps all players to the Office Mainframe
2 - warps all players to the Digital World
Numeric Keypad Plus - adds 1 minute to the timer
Numeric Keypad Minus - subtracts 1 minute from the timer
H - increase the number of hints the team can request (default 2)
Shift+H - decrease the number of hints the team can request
Alt+H - force reveals the next hint
Shift+[number] - loads a different game/experience, list is shown in lobby levels
Shift + L - skips the story introduction (only while introduction is being played)
Lobby Commands
Spacebar - begins playing the automated intro (VR safety, Hint description, mission), then starts the game
M - plays the mission intro only, then starts the game
V - starts the game
R - toggle showing/hiding of the score message
U - cycles through a list of available languages and apply the new language after 5 seconds (It restarts the server and wipes the current score.)
Mainframe
J - spawns another headset
Tower 1
Hints:
- Delete block in the way of emitter pointing down, and clear infection on the receiver
- Print a block infront of emitter that would hit virus block
- Print a blocks infront of emitters that would hit virus blocks
- Print a blocks infront of emitters that would hit virus blocks
V - Ends the level in victory
J - Solves next receiver in hint order
Shift + L - skip introductory message
Tower 2
Hints:
- Move single reflector so the data bit goes to a receiver, clear infection on receiver
- Place two reflectors in position to hit next receiver
- Place 3 reflectors in postion to hit receiver across from emitter
- Place 3 reflectors in postion to hit next receiver across from emitter
- Shows how to place 3 reflectors to get to the last receiver and when to move the first reflector so it can make a 4th reflection.
V - Ends the level in victory
J - Solves next receiver in hint order
K - Destroy all flying infected blocks
Shift + L - skip introductory message
Tower 3
Hints:
- Place an AND block to hit the first receiver
- Place 3 AND blocks to hit the next receiver
V - Ends the level in victory
J - Solves next receiver in hint order, will progress the Anti-virus module by 20%
K - Destroy all flying infected blocks
Shift + L - skip introductory message
Data Core Gate
Hints:
- Shows a virus explosion on the next virus block behind glass and which port to reflect the data bit into. then shows where to place a reflector to hit that block.
- Shows a virus explosion on the next virus block behind glass and which port to reflect the data bit into. then shows where to place a reflector to hit that block.
- Shows a virus explosion on the next virus block behind glass. then shows where to place a reflector to hit that block and where the reflector block paddles should be positioned
- Shows a virus explosion on the next virus block behind glass. then shows where to place a reflector to hit that block and where the reflector block paddles should be positioned
- Shows where to place all the reflector blocks to solve the final receiver on the door
V - Ends the level in victory
J - Solves next receiver in hint order, will progress the Anti-virus module by 20%
K - Destroy all flying infected blocks
Shift + L - skip introductory message
Data Core Boss Fight
Hints:
- Shows a printed block on the Red Emitter, demostrating it needs to be blocked.
- Shows targets on virus blocks.
V - Ends the level in victory
J - Disable Shield (Phase 1)
K - Destroy all flying infected blocks (Phase 1)
L - Damage Boss
Shift + J - Destroy next pillar weak spot (Phase 2)
Shift + K - Destroy laser tentacle (Phase 2)